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Bitten by the Zombie Bug, Again.

Been inspired by all of these great Zombie blogs out there and broke out the 15mm Zeds, Survivors and terrain today. I played a little solo game to attempt to learn the "All Things Zombie" rules by Two Hour Wargames. I've had ATZ for a while now, but haven't done much playing with these rules. However, inspired by watching the "Walking Dead" on TV with the boys, I decided to break these rules out again. I even ordered the latest ATZ book, "I, Zombie", as well as the "Giving Up The Goat" scenario. Got the usual great Two Hour Wargames service and turn-around time on my order. Ordered on 29 November, confirmation e-mail with link to free pdf version received same day. (THW sends you a pdf of the order if you order the hard copy, something I really appreciate.) Now, today, December 2nd, my order shows up in the mail. How's that for quick? Ed at THW rocks.


Anyway, I laid out a Zuzzy Terrain 2x2 foot Broken Blacktop latex mat and placed some HO scale model RR buildings and one of the Proxie Models ruins that I got for 15mm Mordheim. It's brick so it works great for Post Apoc gaming, too. Also added a Proxie Models Billboard and some scratch built dumpsters. Then brought out the Rebel Minis 15mm Zombies and models for the Humans. Chose a couple of Rebel Minis 15mm Street Punks and a couple of 15mm Splintered Light Minis Armed Space Crew (Mal and Jayne) for the Humans. The idea was to start the Humans from the South edge of the board and have them run off the North edge. A simple (I thought) scenario. Funny how things always go to hell in the Zombie Apocalypse. :)

Here's how it went. If any ATZ experts read this, please tell me if I screwed up anywhere. I was using ATZ1 and 2, and referencing the old "Putting it all Together" and "Explaining the Reaction System" Ed from THW put together a while ago.

Turn 1: entered from the South. Did normal move 8” North. (Didn't place Zombies first. I was following the "Putting It All Together" instructions. (Sorry, no pic.)

Rolled for zombies. Got 4. Placed 2 L rear, 1 R front, 1 R rear. Used a scatter dice to determine initial Z facing. (Got that idea from Vampifan's Blog.) L rear and R front Z's have LOS to People. R rear facing R front and behind building. No LOS. Rolled a 1 when seeing if it would move L or R. Moved L 6”.
 Pic above shows Zombie to the Party's Left Rear. She has no LOS to Humans.
Pic below shows Zed to Right front. Definitely has LOS, for both Z and Party. Party can't shoot it yet because it was just placed, and placement was not as a result of Attraction by Gunfire. (Is that right?)
 Pic below shows last 2 Zombies in the Left rear.

Activation: Z's win. R front and L rear move 6” toward People.
Pic below: Zombie at R front has moved 6" directly towards party.
Below: The left rear Zs moved 6" closer to the party.
Below, the Zed from the right rear emerges from behind the building.

In Sight Test:
LJ Rep 5 Star passes 2. Go to Ranged Combat Table. Roll 3 dice for Impact 3 Assault Rifle.
6, 3, 3 each added individually to rep 5. 11, 8, 8. 10+ hit, 8 otherwise hit. 3 hits total.
Easy to Hit: Zombie was not charging so I needed 5 or less for OD.
Rolled 2, 5, 5. OD
Pic below: LJ has a 3 shot marker in front of him to mark the spot from which he fired. At the end of the turn, any new Zombies generated will be placed 12" from this marker. The Zed has an Obviously Dead marker at her feet.
People move: regular move 8”. They're getting really close to the edge, and safety.

3 shots were taken. I rolled 3d6 for Z's attracted by gunfire. Got a 4, 6, 6. Playing in Outskirts so 1 Z for each 5 or 6. 2 new Z's generated. I used the location table and assumed they would be facing toward the party because of the gunfire. Rolled a 3 and 5.

The 3 was right front and there was a building there. Measured from the Bullet Marker. So I placed the Z at the door of the building even though that was closer than 12”.  (Is that the right way to do it?)

Pic above shows the new Zeds, one is in the Right front and pretty close. Once again, even though it is in sight, the party can't shoot it yet, because it was placed as a result of gunfire. In the distance way behind the party is the other Z generated by the gunfire.

5 was rear. I placed another Z 12” back from the bullet marker at the table edge behind the Party. (Distance was actually less than 12” but I'm playing on a 2' square mat. Should I halve distances when playing in 15mm? )

Activation: Humans 6, Z 4. Humans get to go first.

Board edge is 8 1/2” away so I did a fast move to leave the table and win. Also, why waste bullets? (I wished later that I had gunned down the nearby Zed to the Right front.
Rolled 3d6 because of leader for the Fast Move. Got 5, 4, 3.
Question: With 3d6 do I just throw out the highest die? That's what I went with but not sure I was right.
4,3 (5 discarded)
Rep 5 Star Passed 2 dice. Runs 16” off table.
2 Rep 4 Grunts both passed 2 dice. Both run 12” off table.
Rep 3 Grunt only Passed 1 dice. Runs 8” (counts as fast move for shooting. Failed to get off table.)

Maybe I shouldn't have fast moved. Now 1 guy is left behind with a Z pretty close. Crap! I don't think I can use Free Will to let the Star hang back and help the Rep 3, can I? I'm thinking he's on his own. At least that's the way I played it. I think once safety was in sight and the Leader yelled “Haul Ass, Boys!” That's what they would all do. Rep 3 just couldn't keep up. Maybe stepped in a pothole. Shit happenz.

Hurry up, Dumbass!

Zombies turn:


Look out behind you!

Z in front of building charges Rep 3. Is just within 6” so makes it into base to base contact. Rep3 has to take a Surprise Check because he was charged from flank or rear. Rolled a 3, 1. Passed 2 dice. “Turns to face enemy and takes being charged check @-1 Rep.”


Being Charged Check: rolled a 5 and 1. Passed 1 dice.”Those charged to Flank or Rear will “Runaway”. Run into nearest building seems to have been what he was supposed to have done, but I figure the guys ½ inch from the table edge. He sprints away to catch up with his chickenshit, leave a buddie behind “pals”.
And so as the sun sets we bid a fond farewell to Possum Junction.

So, no losses (But it was a near thing for the poor Rep 3 guy. He may have to re-evaluate his relationship with those guys. )
1 Z killed by star.

Did I do this right? And, has “runway” been replaced by “retire”? I see “Runaway” in ATZ1 but see “Retire” in ATZ2 and no mention of Runaway.

Thanks for looking, folks. Any schoolin' you can give me about ATZ will be most appreciated.

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